Work Experience |
Shot Engine (9/15 - current)
Lead Developer / Manager
- coding a Maya "render anything" app. Renders farm-atypical items on the render farm: Playblasts, NParticles, Maya Fluids, Alembic geocache, others.
- integrating the app into Shotgun Toolkit.
Prologue Films (3/12 - 11/14, 2/15 - 9/15)
Lead Pipeline TD
- debugging Maya/Nuke/Mari/Zbrush scenes for artists
- optimizing Maya/Nuke render scenes to speed up render times
- configuring Maya/Nuke facility startups (plugins, scripts, etc) to run from a single network location
- specification/design/implementation of pipeline tools for artists
- designing/implementing workflow and dataflow for new Shotgun Toolkit (SGTK) pipeline
- training artists in use of SGTK
- extensive coding/debugging in SGTK and Shotgun API
- managing tech workers: Pipeline TDs, misc. tech staff, interns
- interviewing/evaluating new tech hires: Systems, Pipeline, VR, render wrangler, etc
- consulting with owners and producers on various Pipeline issues/decisions
- occasional shot work: Mainly modeling
Industrial Color (11/14 - 2/15)
Shotgun Toolkit Integrator
- performing remote dev work (to NY) via Teamviewer and VPN
- debugging/repairing faulty pre-existing SGTK install
- moving/rerooting SGTK -- twice. The company switched file servers, then DNS
- installing new SGTK projects
- adding Deadline render queuing features to SGTK
- adding secondary Draft rendering to those renders queued with SGTK
- writing a script that successfully performed a multi-threaded find/replace within every Nuke and Maya file in the pipeline -- a path reroot for all textures/filerefs in Maya, and all readnodes/writenodes in Nuke
Yu+co (3/11 - 7/11)
3D Generalist / Python scripting
- creating short fur for character
- scripting ( Maya Python ): a graphic of an animatable 3d node network
- assisting artists with Maya/Nuke/Mari issues
Simulacrum Productions LLC (6/10 - 2/11)
Owner
- designing/modeling characters for a short film
- scripting(PyMel): a render pass toolkit for Maya/Mental Ray
Picture Mill (4/10 - 5/10)
Freelance Maya Generalist
- particle dynamics: setup, shading, animating, rendering
Ntropic (4/10)
Freelance Maya Generalist
- modeling, rigging, texturing, lighting and animating, a growing tree sapling
- rigging, texturing, lighting, animating, a growing adult tree
Mark Wurts Design (2/10 - 3/10)
Freelance Maya Generalist
- particle dynamics: setup, shading, animating, rendering
Simulacrum Productions LLC (8/09 - 1/10)
Owner
- sketching preliminary character designs for short film
-
working on sound design
Simulacrum Productions LLC (8/09)
Owner / Operator
- designing, programming and testing a workflow plugin for Maya using Maya's C++ API
Motion Theory (6/09 - 7/09)
Freelance Maya Generalist
- animating, assisting with rigging
Brand New School (4/09 - 5/09)
Freelance Maya Generalist - CG Lead
Simulacrum Productions LLC (2/09 - 3/09)
Owner / Operator
-
development of designs for a short film
Brand New School (12/08 - 1/09)
Freelance Maya Generalist
Furious FX (6/08 - 12/08)
Maya Generalist
- lookdev / digital set creation
- modeling, UV mapping, texturing, shading, lighting
- setting up multi-pass Mental Ray renders
- advising on render pipeline issues
Digit International / Moneyshots Post (4/08 - 5/08)
Freelance Maya Generalist
- rigging proxy character geometry for matchmove
- painting fur and fur attribute maps in Maya
- lighting, render setup
- setting up particles for dusty vehicle/environment interaction
Brand New School (3/08)
Freelance Maya Generalist
- lighting, modeling, tracking
Logan VFX (11/07 - 2/08)
Freelance Maya Generalist
- shading objects and setting up Mental Ray renders
(subsurface scattering, displacement mapping, caustics, reflections, shadows, etc.)
- UV mapping
- creating particle systems (for missile trails and flocking birds)
- optimizing very large Maya scenes for rendering
- modeling, texturing and lighting buildings and props
- tracking
1741 Films (7/07 – 11/07)
Freelance Maya Generalist
Eight VFX (11/06 – 5/07)
Freelance Maya Generalist
Yu+co (11/06)
Freelance Maya Artist
Moneyshots Post (9/06 - 10/06)
Freelance Maya Artist
Zoic Studios (8/06 – 9/06)
Freelance Maya Artist
- setting up particle dynamics
- lead particle dynamics
Moneyshots Post (5/06 – 7/06)
Freelance Maya Artist
- modeling, texturing lighting
- troubleshooting Mental Ray rendering
Zoic Studios ( 2/06 – 4/06) interleaved with work at Yu+co
Freelance Maya Artist
- setting up/animating rigid body, particle and fluid dynamics
- some assisting of dynamics lead TD in pipeline setup
- 3d modeling, texturing, shading, lighting, animating
Yu+co (12/05 – 4/06) interleaved with work at Zoic Studios
Freelance Maya Artist
Hydraulx (8/05 – 10/05)
Freelance Maya Artist
Yu+co (6/05 – 7/05)
Freelance Maya Artist
Moving Pixels (5/05 – 6/05)
Freelance Maya Artist
Yu+co (1/05 – 4/05)
Freelance Maya Artist
Base 2 Studios (11/03 – 12/03)
Freelance Maya Artist
Freelance Artist (8/03 – 11/03)
Freelance Maya Artist
- supervising on-set VFX, green screen, tracking marks etc.
- 3D tracking, modeling, texturing, animating
The Syndicate (7/03)
Freelance Flame Artist
Dreams Factory (7/02 – 4/03)
Maya Artist
- all jobs in the 3D pipeline (modeling, texturing, painting, animating, scene setup, etc.)
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